News
News
October 28th
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Hey, I know it's been a while everyone, but I was really busy. MY mobile games have sold more than 500 copies!
Anyway, I revived Abandoned, but on PC!
May 13th
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So I just published a game I made in literraly 2 days.
Its called Subway Run, and basically you do parkour through a subway.
New Team Member - Pimathbrainiac
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Hello, my name is Pimathbrainiac, and I am a new programmer for the team here!
I'm am going to work (specifically) on Cogs of Rust and Abandoned, as well as any new projects! Thank you, Xii, for recruiting me!
May 6th
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I know I haven't posted alot, but I've been caught up in school work.
Anyway I have an anouncement to make. Please welcome Pimathbrainiac to the official Black-Lark Games development team. He handles alot of coding things, mostly calculations. As of right now I believe he is the only one working on the engine that will be used for Cogs of Rust.
And I will leave you with some concept art.
April 19th
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I have had a nasty dispute with my brother, who WAS working on the project "Cogs of Rust" with me. I have decided he shall no longer be working on it with me. I aslo (as the games original created) have every right to claim the material from "Cogs of Rust", all of it's, concept art, and all of its work to be MY OWN and no-one else's as of April 19th 4:34 (Pacific Time GMT - 8:00) 2014.
April 18th
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I've started work on an actual new game project called Subway Run! A 2D parkour game based in the subway.
April 14th
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I've began continueing my 3d concept and I've optimized it a bit. Right now I just need to finish up perspective based on camera axis'.
March 31st
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So I started working on some interesting concepts of 3D. And this is what I came up with. This is a program I wrote and its incredible small of course, that took me like an hour. It allows for all the sprites in the engine that I use (I made that too) to be translated and rotated on a 3D plane.
March 12th
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So my game Escape. The one I created the entire engine for in 2 hours? Yeah. PlayStation just accepted it and it will be on market soon.
Here's a screenie.
-XiiDraco
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February 11th
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Finished adding sound, and squashing minor bugs. Sorry not much.
-XiiDraco